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XTool 0.12

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Update available (.. or rather update was available, I forgot to post this)

Changes

- added mk11 lzna support
Update available

Changes

- updated dunia engine lz4hc precompression support
- added partial unreal engine lzo support (thanks to Edison007 for lzo1x_99 args)

Notes

This is might as well be a useless update at the moment because I'm pretty sure either old or few UE games use the method that is precompressed by 0.10, I'm still trying to figure out how to precompress the rest of the streams which are common.
- fixed 2gb+ input issue...
- fixed crilayla bug on naruto games
- fixed issue detecting lzo2a, lzo1c streams
- added ea frostbite 3 oodle and zstd support for fifa 18
- added dunia 2 lzo support for fc series
- added iw engine lz4hc support
- added partial crilayla support for naruto series
- added anvil engine lzo and oodle support
- fixed crilayla inflation bug
- fixed non-stdio mode bug
- updated zlib precompression
- removed MT scanning for some codecs
Changes

- updated unity engine support for closely packed files
- older zstd libraries now supported

Notes

A sample of Unity is included in the attachment in "xtool_v06.7z\FA_example\pack", check via Hex as to how the headers should look like.

Don't use lz4 with other codecs when packing FC5 at the moment to avoid errors, work incomplete.

If you're planning to use zlib codec, use version 0.5's, I only remembered now after upload that I was doing something to it last night and might result in errors.
- added unity engine (5.x.x) lz4hc stream precompression support
- updated zlib precompression scanner
- improved reflate level detector for zip and png input
- fixed x64 issues caused by compiler bugs
- slightly improved zlib/deflate scanner
- added entropy filter to fix reflate bug
- fixed MT zlib decoding bug
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Реакции: Eryk и Hunter
v0.2:
- fixed x64 issues caused by compiler bugs
- slightly improved zlib/deflate scanner
- added entropy filter to fix reflate bug
- fixed MT zlib decoding bug
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