Changes
- Added block limiter (default 64 blocks), increase to catch larger streams, -b to change limit
- Added support for input with the same header structure as Rune II, -m2 for its usage
Notes
- Block limiter added speed, something I had forgotten in the other releases. You can set high values, it won't affect speed that much compared to before.
Usage
ue4dt.exe [parameters] [hexkey]
Parameters:
-c# = chunksize[k,m,g]
-b# = number of blocks
-m# = method (1 = games that use borderlands3, street figher v... format, 2 = games that use rune ii format)