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Oodle MT Compressor OodleMT 1.3 (Final)

Oodle MT Compressor for FreeArc

  1. Mickey1s
    Oodle Compressor 2.5.2 by RAD Game Tools

    This is a wrapper to use it with freearc and stdio

    Comprssion levels:
    None = 0,
    SuperFast = 1,
    VeryFast = 2,
    Fast = 3,
    Normal = 4,
    Optimal1 = 5,
    Optimal2 = 6,
    Optimal3 = 7,
    Count = 8

    None don't compress, just copy raw bytes
    SuperFast super fast mode, compression can be very poor; try VeryFast first
    VeryFast fastest LZ mode for normal use, good for runtime encoding
    Fast fast - good for daily use
    Normal standard medium speed LZ mode
    Optimal1 optimal parse level 1 (faster optimal encoder)
    Optimal2 optimal parse level 2 <- recommended
    Optimal3 optimal parse level 3 (slower optimal encoder)

    Compression methods:

    None = 3,
    Kraken = 8,
    Leviathan = 13,
    Mermaid = 9,
    Selkie = 11,
    LZNA = 7,
    BitKnit = 10,
    LZB16 = 4,
    Hydra = 12,
    LZBLW = 5,
    LZH = 0,
    LZHLW = 1,
    LZNIB = 2,
    LZA = 6,
    Count = 14

    None None = memcpy
    Kraken Fast decodes, high compression, amazing! NOTE : LARGE QUANTUM
    Leviathan Leviathan = Kraken's big brother with higher compression. NOTE : LARGE QUANTUM
    Mermaid Mermaid is between Kraken & Selkie - crazy fast, still decent compression. NOTE : LARGE QUANTUM
    Selkie Selkie is a super-fast relative of Mermaid. Faster than LZB16/LZ4 but more compression. NOTE : LARGE QUANTUM ; NOTE : Selkie will show up as Mermaid data in the decoder
    LZNA LZNA : the highest compression option in Oodle, comparable to LZMA (7zip) but much faster to decode
    BitKnit BitKnit ; usually close to LZNA compression levels but faster. Particularly great on some types of structured binary, such as structs of DWORD/float.
    LZB16 LZB16 = LZ-Bytewise ; 64k window ; fast, low compression. Generally prefer Selkie unless you need the 64k window
    Hydra Hydra, the many-headed beast = Kraken, Mermaid, or Selkie
    LZBLW OLD : LZBLW = LZB-LargeWindow ; often a free win over LZB16
    LZH OLD : LZH , 128k sliding window ; generally use LZHLW instead
    LZHLW OLD : LZH-LargeWindow ; fast to decode, good compression
    LZNIB OLD : LZ-Nibbled ; fast to decompress + medium compression
    LZA DO NOT USE : LZA = LZ-Arithmetic ; use LZNA instead


    Multithreading is done by chunks, remember that highest RAM usage for decompression = Chunksize*2*threads

    May contain bugs, not fully tested with multicore cpus, I only have 2 cores

    Оригинальный топик - http://fileforums.com/showthread.php?t=101798

Последние обнoвления

  1. OodleMT 1.3 (Final)